local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 72213
L0_1 = {}
L1_1 = 7221301
L2_1 = 7221302
L3_1 = 7221303
L4_1 = 7221305
L5_1 = 7221304
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3182
L3_1.alias = "Npc3182"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "WQ72216_Chunping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7221302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3182
L3_1.alias = "Npc3182"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "WQ72216_Chunping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7221303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3182
L3_1.alias = "Npc3182"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "WQ72216_Chunping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7221304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3182
L3_1.alias = "Npc3182"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "WQ72216_Chunping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7221305"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3182
L3_1.alias = "Npc3182"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "WQ72216_Chunping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7221301"] = L1_1
L1_1 = {}
L0_1["7221302"] = L1_1
L1_1 = {}
L0_1["7221303"] = L1_1
L1_1 = {}
L0_1["7221304"] = L1_1
L1_1 = {}
L0_1["7221305"] = L1_1
quest_data = L0_1
